A Linux Evening

Game Engine Black Book: Doom

The Book of CP-System

Updated versions of Wolfenstein 3D and Doom Game Engine Black Books

The Book of CP-System

The Beautiful Machine (2020)

CCPS, a Capcom CPS-1 SDK

MTG Extended 1997

The Book of CP-System

Discret 11, the French TV encryption of the 80s (2020)

USB Cheat Sheet

The Beautiful Diablo 2 Resurrected Machine

Capcom CPS-1 Graphic system study

Street Fighter II, Sound System Internals

The Polygons of Éric's Chahi Another World

The Polygons of Another World: Atari Jaguar

What is L2 cache optimization? (mentioned in link, could explain in comprehensive words?)

Street Fighter II paper trails – allocating sprite space by hand

Street Fighter II, Spin when you can't

Street Fighter II, paper trails

Street Fighter II, the World Warrier

Floating Point Visually Explained

“Fixed Timeslices” by Fabien Sanglard (2012)

Doom Engine source code review

Observing my cellphone switch towers

Game Engine Black Books Update

The Confusing World of USB

The beautiful Silent ThunderBolt-3 PC

The Beautiful Machine

For every cycle a HW engineer saves, a SF engineer will add two instructions

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