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Notes on Gamma

Color Spaces, Gamuts, and Transformations

Researchers have invented a display technology for on-screen graphics that are both visible and haptic, meaning that they can be felt via touch

A vector graphics workstation from the 70s

Using edge detection to preserve significant features while downsampling

Around The World, Part 27: Planting trees

AMD GPU Debugger

Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor

Any interactive graphics for Python & Pandas

My Vulkan Animation Engine w/ 3D Skeletal Animation written in Rust

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity

Building a Music Visualizer with Rust & Vulkan to Bootstrap... A Lot of Things

Make yourself a Voxel Engine THIS weekend

Real-Time Rendering with JPEG-Compressed Textures

High-performance 2D graphics rendering on the CPU using sparse strips [pdf]

Ray Marching Soft Shadows in 2D (2020)

Spectral rendering, part 3: Spectral vs. RGB

Generalized Worley Noise

Shaders: How to draw high fidelity graphics with just x and y coordinates

Bauble

libfive: a software library and set of tools for solid modeling

50th Anniversary of BitBLT

Spectral rendering, part 1: Spectra

a tale of vulkan/nouveau/nvk/zink/mutter + deadlocks

Spectral rendering, part 2: Real-time rendering

Generating 3D Meshes from Text

Built a pure Java 3D graphics engine from scratch (no OpenGL) - 5 interactive demos included

How I learned Vulkan and wrote a small game engine with it (2024)

Helping Valve to power up Steam devices

Text rendering and effects using GPU-computed distances

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