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Layers All the Way Down: The Untold Story of Shader Compilation

Mipmap selection in too much detail

Palette lighting tricks on the Nintendo 64

Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene

Temporal Super Resolution via Multisampling

Drawing OpenGL to JavaFX

Radiometry, part 1: I got it backwards

Gradients are the new intervals

Show HN: GPT-2 implemented using graphics shaders

Circuitpainter: Create PCBs using a simplfiied graphics language

Particle Life simulation in browser using WebGPU

Introduction to Universal Scene Description (2021)

How Computer Graphics Will Change the World [video] (1981)

Recreating performant fish school animation of Abzû

Create your own graphics library in C++

Barycentric Coordinates (2020)

Correct application of the Lanczos filter in 2D

Recreating an iOS Animation with GLSL (interactive tutorial)

Lerp smoothing is broken

Graphics livecoding in Common Lisp

Bilinear interpolation on a quadrilateral using Barycentric coordinates

Marching Events: What does iCalendar have to do with ray marching?

BBC 1 1985 - A Computer Originated World (1999)

Graphite (Rusty FOSS procedural 2D design app) new feature demos from Q4

Shadertoys Ported to Rust GPU

A flowing WebGL gradient, deconstructed

Graphics programming like it’s 2000 – An esoteric introduction to PlayStation 2 graphics – Part 1

Bevy 0.16

HDR‑Infused Emoji

OmniSVG: A Unified Scalable Vector Graphics Generation Model

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