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A Decade of Slug

Some Words on WigglyPaint

I hate: Programming Wayland applications

JPEG Compression

Separating the Wayland compositor and window manager

The Xkcd thing, now interactive

Introducing wgsl-rs

The Best Darn Grid Shader (Yet)

Graphics Programming Resources

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations

Building a Procedural Hex Map with Wave Function Collapse

Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg

A rant about resolutions

Too Much Color

Nvidia dominates gaming GPU market with 95 percent share as sales of AMD Radeon graphics plummet to a historical low of 5 percent

clangd for CUDA device code

Libadwaita 1.9

54kb minecraft clone made without a graphics library

Ply: Build cross-platform apps in Rust

Pre-2000 computer graphics: a specification and challenge for classic-style game development

Cellpond: Spatial programming without escape

Notes on writing a voxel game in Dyalog APL

Charton v0.3.0: A Major Leap for Rust Data Viz - Now with WGPU, Polar Coordinates, and a Rebuilt Grammar of Graphics Engine

Rendering the Visible Spectrum

It's all a blur

Thanks for All the Frames: Rust GUI Observations

Async/Await on the GPU

Ordered Dithering with Arbitrary or Irregular Colour Palettes

Toggle: A simple and keyboard friendly graphics drawing tool

Return of the Obra Dinn: spherical mapped dithering for a 1bpp first-person game

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