How to share code between Vulkan and Gallium

Handling Vulkan Lifetimes in Rust

Vcc: The Vulkan Clang Compiler

Vulkan Video Decode: First Frames

Vulkan Engine in Rust for Animation

A simple Godot OpenXR Rust project that shows how to use trigger buttons and physical based rendering (PBR) on Vulkan graphics

Vulkan video extensions for accelerated H.264 and H.265 encode

Gulkan: 25 years later, Rogue Squadron 3D on Vulkan [video]

Inject custom vulkan functions via LD_PRELOAD in rust

NVK reaches Vulkan 1.0 conformance

Vulkan Documentation

Real-time Trumpet Simulation C++/Vulkan [video]

Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu

VkFFT: Vulkan/CUDA/Hip/OpenCL/Level Zero/Metal Fast Fourier Transform Library

We've Got A Vulkan Memory Allocator At Home

VUDA: A Vulkan Implementation of CUDA

Snake but rendered with raw vulkan(ash)

Roadmap to Vulkan for KDE window manager KWin

I spent 9 months developing a simple and beautiful Vulkan GPU library for Rust lang.

Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now

FFmpeg's Next Release Will Be Exciting with Vulkan Video Decode, More Filters

Rbdoom-3-BFG 1.5.0 Replaces OpenGL with DX12 and Vulkan Using Nvidia's Nvrhi API

Vulkan Video Decoding

Vulkan 1.3.250 Released with Another New Extension from Valve

C Extension for Vulkan

OpenGL is not dead, long live Vulkan

Vulkan Shader Resource binding in 2023

Hi, everyone, I build a glTF2.0 PBR renderer based on Vulkan ray tracing and it is in Rust!

live Building a Vulkan Game Engine; Majid Game Engine; ep = 12

Paving the Road to Vulkan on Asahi Linux

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