Vulkan Shader Resource binding in 2023

Hi, everyone, I build a glTF2.0 PBR renderer based on Vulkan ray tracing and it is in Rust!

live Building a Vulkan Game Engine; Majid Game Engine; ep = 12

Paving the Road to Vulkan on Asahi Linux

You Can Use Vulkan Without Pipelines Today

'Vulkan Files' Leak Reveals Putin's Global and Domestic Cyberwarfare Tactics

Implementing Vulkan extensions for NVK

The Year of the Vulkan Book

Announcing go-vk: A Go binding for the Vulkan graphics API

Vulkan all the way: Transitioning to a modern low-level graphics API in academia