Show HN: A game where you build a GPU

Audio Reactive LED Strips Are Diabolically Hard

The quest for the perfect 2D sprite pipeline

My first Voxel Engine using OpenGL

C++ & OpenGL Spacecraft Navigation: Earth to Moon Trajectory

does the gap exist ? native cross-platform Graphics / GUI library

I built a Vulkan ray-marched voxel sandbox in Rust because I got tired of switching between Minecraft and external tools just to make custom blocks

We built a dual-backend LLM inference engine (Metal + Vulkan) in Zig. Here is what we learned

I found a fundamental incompatibility in wgpu's Vulkan external memory handling, so I rewrote my Rust image viewer in raw Vulkan via ash

A Decade of Slug

Some Words on WigglyPaint

Traditional user-interface graphics: icons, cursors, buttons, borders, and drawing style

Fast and Gorgeous Erosion Filter

The curious case of retro demo scene graphics

JPEG Compression

Separating the Wayland compositor and window manager

I hate: Programming Wayland applications

The Xkcd thing, now interactive

Glaxnimate vector graphics editor now part of KDE

Introducing wgsl-rs

Fyrox 1.0.0

The Best Darn Grid Shader (Yet)

Graphics Programming Resources

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations

Is there a graphics library that wont require me to write 300 lines of boilerplate?

Building a Procedural Hex Map with Wave Function Collapse

Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg

R: A Language for Data Analysis and Graphics (1996)

ROCm 7.1.1: you can (not) build

A rant about resolutions

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