Raylib v6.0

Valve chief Gabe Newell saw today's consoles coming a long time ago: "All the consoles are using PC graphics hardware now"

I learned something about GPUs today

Single-pass palette refinement and ordered dithering

Modern Rendering Culling Techniques

ggsql: A Grammar of Graphics for SQL

How Many Frames Per Second Do You Need?

Amiga Graphics Archive

High-performance 2D graphics rendering on the CPU using sparse strips

Reversing SynthID

Golden Testing a CAD Library

Fix Your Game's Input Latency

A history of teapots and UNIX

Bridging advanced mathematics, physics and computer graphics

I wrote a vulkan visualizer for my crate I probably shouldn't release

Metal Lossy Compression Format

Doom, Played over Curl

Casilda 1.2.4 Released

Graphics API: Less Boilerplate, More Rendering

It's Not About The API - Fast, Flexible, and Simple Rendering in Vulkan (2024)

Myth Engine Architecture: Building an SSA-Based Declarative Render Graph

An Introduction to Icon Animation Techniques (2016)

HT-NRC: A high-throughput and noise-resilient lossless image compression architecture for deep-space CMOS cameras

yourgpu: a modern, simple, fast graphics API for Rust

Fixing AMDGPU's VRAM management for low-end GPUs

Pixel Bit-Depth Increase by Bit Replication (1998)

Show HN: A game where you build a GPU

Audio Reactive LED Strips Are Diabolically Hard

The quest for the perfect 2D sprite pipeline

My first Voxel Engine using OpenGL

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